I'm an indie game developer with 20 years of engineering behind me. I shipped a Kickstarter-funded NES game that fits in 128KB, and now I'm building Godot games around mechanics that are easy to understand and hard to master.
A homebrew NES game about escaping a library with a quirky cast of characters.
Sudoku meets Minesweeper. Place three flowers in every row, column, and box.
Take a ride on an inter-dimensional elevator. Made for Godot Wild Jam in about a week.