I’ve been a fan of Bethesda games since Morrowind came out. The combat in Morrowind always felt weird to me. You could attack something and miss even though it was staring you in the face. It was like mmo games where your character flails around for a while and eventually hits the monster, unless you die. Then Oblivion came out and had much better combat but still had the weird dialogue options.
Please Donate
Making games requires a lot of time and dedication. If you have enjoyed my games and want to help me continue development please consider donating.

RSS Feeds
Recent Tweets
- Oh, I've been working on a #MongoDB driver for #Haxe lately. I've got it up on GitHub for the curious. 1 day ago
- Looking forward to the Meaningful Gameplay jam next weekend! Finally something cool happens in Iowa. meaningfulgameplay.com 1 day ago
- @ReleeSquirrel Feel free to download the source for HaxePunk from GitHub and generate with chxdoc. 1 week ago
- Wow, this is a fantastic HTML5 puzzle game! ludumdare.com/compo/ludum-da… 3 weeks ago
- Here is my Ludum Dare #23 entry. Had a lot of fun putting this game together. ludumdare.com/compo/ludum-da… 3 weeks ago
Tags
Actionscript
AI
Android
Bethesda
Cave Story
chiptune
Famitracker
Finished Games
Flash
Flash Builder
FlashDevelop
FlashPunk
Flixel
freelance
games
HaXe
HaxePunk
iPhone
Jezzball
Mercurial
Metroidvania
Mobile
music
PC
PHP
Physics
platformer
Pounce
practice
prototypes
prototyping
PS3
RPG
Skyrim
Spelunk
Spire
Subversion
testing
Tiled
UI
updates
web development
Wii
Xbox
YouTube

