Physics

I noticed several people looking for Flashpunk physics from one of my earlier posts so I figured I’d share what I have with everyone. The class I’ve created will give you something similar to what Flixel has for physics although there are differences between the two and I’m not using any code from Flixel. So for those who are interested in some basic physics for Flashpunk then read on.

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fsm

Several of the games I’m working on require the use of finite state machines for believable AI. For example, the game Pounce is using an FSM for the mice characters as they scurry around the level. Using them in games makes the AI characters seem more believable and help them react to many different situations. In fact they are used frequently in AAA game titles for bots and other autonomous characters. So just how do we implement them in our own games?

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Filed under: AS3 Tutorials

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ActionscriptIcon_400

Lately I’ve been developing flash games with AS3 in FlashDevelop and FlexBuilder. I’ve used both Flixel and FlashPunk for development and feel that both of them have their own strengths and weaknesses. Maybe in a later post I’ll do a comparison between the two and explain which I prefer for most games.

Maybe in the upcoming weeks I’ll post a few tutorials and share the source code to the prototypes I’m working on.