A few weeks ago I decided to continue development on HaxePunk. It was spurred by some updates made to GitHub as well as interest in the forums. For those unaware of what HaxePunk is, it’s a game engine written in Haxe that can run on multiple platforms. The largest benefit is that it will compile natively for mobile devices as well as the three major PC platforms (Windows, Mac OSX, Linux).
So I’m almost finished up with my game Pounce and having people playtest it has been a lot of fun but getting it on a mobile device has been a real pain. The biggest issue is frame rate which is a huge problem for an action game. I wanted to work on a game where the frame rate doesn’t really matter much and the first thing that popped into my head is an RPG.
Spire is a reflection of what NES RPG games were. The graphics are very simple, in fact I used the NES palette and limitations, and the gameplay will be limited to battles and exploration. This isn’t going to be the next Mass Effect but hopefully people will enjoy it for what it’s worth.
Filed under: Prototypes
Tags: Android, Flash, HaxePunk, prototypes, RPG
This may seem obvious but it is something that has tripped up developers including myself. When designing a game you need to figure out what platform it should be for. The most important part of this is the controller.



