Spire: Dungeon

So I’m almost finished up with my game Pounce and having people playtest it has been a lot of fun but getting it on a mobile device has been a real pain. The biggest issue is frame rate which is a huge problem for an action game. I wanted to work on a game where the frame rate doesn’t really matter much and the first thing that popped into my head is an RPG.

Spire is a reflection of what NES RPG games were. The graphics are very simple, in fact I used the NES palette and limitations, and the gameplay will be limited to battles and exploration. This isn’t going to be the next Mass Effect but hopefully people will enjoy it for what it’s worth.

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Filed under: Prototypes

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video game_consoles

This may seem obvious but it is something that has tripped up developers including myself. When designing a game you need to figure out what platform it should be for. The most important part of this is the controller.

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Filed under: Game Design

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