Several of the games I’m working on require the use of finite state machines for believable AI. For example, the game Pounce is using an FSM for the mice characters as they scurry around the level. Using them in games makes the AI characters seem more believable and help them react to many different situations. In fact they are used frequently in AAA game titles for bots and other autonomous characters. So just how do we implement them in our own games?
Filed under: AS3 Tutorials
Tags: Actionscript, AI, Flash, Pounce


