In order to become a part of a European guild one would have to first advance from apprentice to journeyman and then attempt to become a master. This was done by producing a sum of money and a masterpiece before the guild members would allow them to join. If the applicant was rejected they would have to remain a journeyman for the rest of their life.
While we don’t have many game development guilds that I know of I still think it is important to understand what it takes to be a master. In an earlier article I emphasized that to become good at what you do you need to practice. You’ll notice that a person does not instantly get to apply for the master position, they must first become a journeyman through many years of practicing their craft and hard work. Only after achieving the rank of journeyman will someone be able to be a master craftsman.
Although this does not mean you have to be good at everything. Even among craftsmen there are areas of expertise which would be the same as in game development. We have artists, programmers, musicians, producers, etc… that all work on the same goal but have very different roles. So what does it take to become a master in your area? I think it boils down to the following things.
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