Matt Tuttle


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Updates and stuff

There are some pretty big updates to my blog now. The first of which is obviously the theme. If you don't like pixelated graphics then I guess that's tough but it's staying like this for quite a while.

The second thing I updated was adding some of my more recent flash games. I might even consider putting up some prototypes I've done if people are interested.

The final update is about the game I'm working on. I've got about 100 different rooms to explore and added a bunch of enemies. Just need to work up some bosses and spend a bunch of time polishing the game but it is looking great. I'll probably post up a YouTube video by the end of the week.

Posted in General

Tags: Spelunk, Metroidvania, updates


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Pounce Gameplay Video

Pounce Gameplay Video

I've finally finished up my game Pounce and created a video on YouTube. The game is being reviewed but hopefully will get sponsored for a website soon. I'll post up details later.

If you absolutely can't wait to play the game feel free to contact me and I'll make it happen.

{% youtube _m_ZFCNCF3Y %}

Posted in Game Development

Tags: Flash, platformer, Pounce, Finished Games, YouTube


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PHP Web Development

PHP Web Development

Lately I've been doing quite a bit of web development work. I'm in the middle of designing a church website and am looking for any other work. If you are in need of a website or need some PHP code tweaked please let me know and I'll send you a quote. You can view my portfolio at http://tenaciousturtle.com and there is a contact form on that site.

I prefer to do business sites but have designed some fun websites as well. Please give me some details as to what you're looking for and I will let you know if I can be of service. Thanks!

Posted in General

Tags: PHP, web development, freelance


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Spire: Battle Screen

Wow, it's been a while since I've posted anything. I've been trying to land a job recently and haven't been real focused lately but I want to show what I'm working on.

The game is coming along nicely and I started mocking up the battle screen. I'm still sticking with the NES color palette but have discarded the idea of keeping to the sprite limitations. So needless to say this game would have never made it on the original NES but maybe SNES (with a limited palette...).

One of my favorite old-school RPG games is Lufia and I loved their battle system so I wanted to borrow from their UI design. It also will work well on touch screen devices which is what I'm hoping for anyway. The player picks one of the five buttons on the screen to attack, defend, run, use an item, or use magic. Which brings me to my next point.

This game will not have traditional magic. Instead it will be replaced with something called spirit. Instead of how many older games replenished magic by sleeping you will gain spirit back by walking around or going in a church. Since this game is based on the clash between darkness and light I found it fitting to have a small twist on the mechanics. There may be a few other details that change as well.

I haven't completely worked out the system yet but it's progressing along nicely and hopefully I will have a working system in a few weeks. Since I'm tied up with other things at the moment it will probably be a little while until my next blog post. As always, I love hearing from people so drop a comment below.

Posted in Game Development

Tags: games, HaxePunk, RPG, Spire


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Game Prototype: Spire

Game Prototype: Spire

So I'm almost finished up with my game Pounce and having people playtest it has been a lot of fun but getting it on a mobile device has been a real pain. The biggest issue is frame rate which is a huge problem for an action game. I wanted to work on a game where the frame rate doesn't really matter much and the first thing that popped into my head is an RPG.

Spire is a reflection of what NES RPG games were. The graphics are very simple, in fact I used the NES palette and limitations, and the gameplay will be limited to battles and exploration. This isn't going to be the next Mass Effect but hopefully people will enjoy it for what it's worth.

Spire: Town of Gabria The game has an overworld, towns, dungeons, and seven spires which the player can explore and battle enemies. There is even a story to the game. In fact the entire game will probably take several hours to beat once it's finished.

You will be able to pick multiple characters at the start, much like Final Fantasy, and buy different weapons/items along the way. Honestly it's turning out to be quite a rich experience and I'm surprise at how quickly it has been coming together.

Spire: Overworld I'd really like to get this game on mobile devices and am hoping that I can have it finished in a month or two. Hopefully in the coming weeks I'll be able to post up some videos of the gameplay and give a few lucky people the chance to playtest the game.

So if I'm a little silent in the next few weeks at least you know what I'll be working on. ;)

Posted in Prototypes

Tags: Flash, Android, HaxePunk, prototypes, RPG