Wow, it's been a while since I've posted anything. I've been trying to land a job recently and haven't been real focused lately but I want to show what I'm working on.
The game is coming along nicely and I started mocking up the battle screen. I'm still sticking with the NES color palette but have discarded the idea of keeping to the sprite limitations. So needless to say this game would have never made it on the original NES but maybe SNES (with a limited palette...).
One of my favorite old-school RPG games is Lufia and I loved their battle system so I wanted to borrow from their UI design. It also will work well on touch screen devices which is what I'm hoping for anyway. The player picks one of the five buttons on the screen to attack, defend, run, use an item, or use magic. Which brings me to my next point.
This game will not have traditional magic. Instead it will be replaced with something called spirit. Instead of how many older games replenished magic by sleeping you will gain spirit back by walking around or going in a church. Since this game is based on the clash between darkness and light I found it fitting to have a small twist on the mechanics. There may be a few other details that change as well.
I haven't completely worked out the system yet but it's progressing along nicely and hopefully I will have a working system in a few weeks. Since I'm tied up with other things at the moment it will probably be a little while until my next blog post. As always, I love hearing from people so drop a comment below.