Matt Tuttle


Game prototype: Spelunk

Spelunk is a prototype I started working on in December. The game is an action rpg platformer much like Cave Story, Metroid, and Castlevania (in fact the background was drawn similar to Cave Story). It's a game style that I've wanted to do for quite a while and just decided to sit down and work out how to develop it.

Spelunk It is not a finished game yet and is something I keep coming back to just to add little features here and there. Right now the main weapon of the game are knifes that you throw at your enemies. I've got snakes, bats, slimes, zombies, and a mini boss in the game and am looking to add more. If anyone has something they would like to see in the game, let me know.

I need to add a simple story and flesh out more levels so that the game takes more than 10 minutes to beat. At the moment you can just roam around an explore the cave system. I have several powerups that you need to get in order to continue through the game. In general Spelunk is not a very creative game and it's more a project of mine to make a fun Metroidvania game.

The artwork I created myself and it's meant to be super simple. Part of the fun is using your imagination to think of what the game might look like in real life. I wanted to focus more on gameplay than pretty looking graphics and I think you'll find that Spelunk is a lot of fun. Maybe after I finish up the current game I'm working on, I'll release this one onto a portal site.

Posted in Prototypes

Tags: Flixel, games, prototyping, Cave Story, platformer, Spelunk, Metroidvania

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